#ifndef __GAMESERVER_H__
#define __GAMESERVER_H__

/**
*@file       GameServer.h
*@brief      network message type
*
*@author     graywind
*@version    1.0.0.1
*@data       2012/4/23
*/

///all message types
enum GameServerTypes
{
    GSRole_ChangeWorld,
    GSRole_Enter,
    GSRole_Enter_Failed,
    MAX_GAMESERVER_TYPES
};
#endif
